Heading towards the end of the 3rd quarter and still struggling to complete assignments that have been assigned has become constant since my last post so to help bring up my grade I have decided to manly stick with assignment that do not require the usage of 3ds max or assignments that I believe that I can complete without outside assistance.
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So far during quarantine my game design track record has not been great I have been struggling to turn in assignment due to lack of understanding and communication I have began to attempt to complete the assignments given but seen to find recurring road blocks within every assignment I come across but hope that when a new unit comes a new form of understanding will come with it.
This week in game design I have been attempting to keep up with the constent stream of work being given and failing my work so far has been composed of material assignment and i've mange to turn in 2 but work is going slow and though recently I had obtained 3ds max the software program use at my school the license had expired so now all I can rely on is doing all my work at school.
Lately in game design I have been working one using material editors: which is just away for me to add extra detail to my 3d models, and depending on how complicated the model you create is and how detailed you want it to be using material editors can be more complicated then you think it might be if you are inversed the design field and though I have worked with material editing since I started working with 3d modeling I have learned there is a more extensive way to use the materials that though they may seem simple at first glance using them together can create new forms of textures and design for each new object you create.
It is now the end of the quarter and lately this week I have been staying up until 1 a 'clock doing game design work since I have so many assignments backed up from after break and with the projects being due stress is at a maximum. After today I am happy to be finally going on a 5 day break since school has been quite intense and the fact that after all the work I put into all my assignments they all decided to fail once subissions were due , I just hope that next quarter will have better results.
Currently in game design I am trying to catch up on missing work, because I am 2 assignments behind with an upcoming project that will be including these assignments as key components these assignment require me to now be working at home due to having access to 3ds max at home since I now have a computer that can actually handle using 3ds max, now that I am able to work outside of school I hope that I can bring up my current working speed.
So game design this week was good I was able to catch up on everything and complete most of my assignments I still have to redo my neighborhood assignment and improve my grade but with the time restraints I have had with all these assignments and the break coming up I am happy with what I have managed to accomplish.
So currently I am halfway through the school year and in-game design we currently been working on a lot of scene designs such as the desert project and currently the neighborhood assignment we were given and due to the length of each assignment each one take me a long period of time to complete and for most I have to stay after school to complete these assignments because since game design is such a fast-acting class and with break coming up and the also reports coming our right after my break I have to keep up with assignments that are currently pilling up at my desk.
Recently this week we have mainly been working on our compound object project, so there is not much to tell about my recent game design endeavors except that when working on the project it took a lot of effort especially when creating the plants I had to obtain a lot of assistance from class mates to be able yo to complete my assignment for a final grade.
If I were to put my current time in games design into one word I would say Intense, mainly because we have been working on, and learning new materiel's at a very fast pace. We have been currently learning about compound objects and how you would be able to use them to create a certain scenario. We have gone through many of these compound objects the compound objects were mainly composed of sweep tool, scatter, and Arrays the art work that I created using these tools can be found on my work.
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AuthorM name is Donavan Howard these blogs will be based on my understanding of the knowledge I am obtaining in my game design class which I am will be taking during my eleventh grade year.("The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.") Archives
April 2020
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