Lately in game design we have been working with different forms of motion graphics, we have worked with after effects, animation, and premiere. These there motion graphics all formed different challenges for me. The First motion graphic was after effects which in mots way was very simple, but for my first time using it was very complicated I remember when I was working on and assignment where I had to make a video showcasing an avatar I made and 5 different things about me; though there was very little to the assignment it still took me a long period of time, because of the effects that we had to apply to the video. The effect was a simple moving line across my name but due to complications I had to work on that simple line for a whole day trying to get my effect but since I didn't work with effects for long so I am not able to elaborate. The next motion graphic that I worked with was animation, this application is one that I have been unable to master because of how much time and dedication animation requires you to have. Animation is also the only motion graphic that I have worked with that requires you to hand draw pieces of your artwork to animate this application because very annoying very quickly. The last motion graphic that I have worked with is premiere I just began to work with premiere 5 days ago and frankly it is my favorite of all the motion graphic because it is the simplest, the hardest part about premiere is keeping track of your timing but since I don't have enough insight to go on to give a full scale picture I will have to cut myself of here.
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AuthorM name is Donavan Howard these blogs will be based on my understanding of the knowledge I am obtaining in my game design class which I am will be taking during my eleventh grade year.("The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.") Archives
April 2020
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