For the past year In DDA (Digital Design and animation) I have been able to work in an assortment of different softwares such as photoshop, illustrator, 3d max, and more. Each of these programs provided me with a different expierence suchs as working with 3d modeling, creating videos, working with audio, and even learning to create my on animations; out of all these animations the one I believe I had gotten the most out of would have to be working with 3d modeling mainly because, the reason I wanted to take this class is because I was able to learn how to work with 3d models and learn how to create and manipulate them. Another reason this is a skill that I believe to be most useful is because 3d model will be the main aspect of our learning next year so even though it was useful to learn now, it will end be and essential skill I shall end up needing next year. The most rewarding experience I have had in this years DDA class would be the group video project we had to do in quarter 3, I find that the group project was a rewarding experience because I was able to work and collaborate with a group of people to create an assignment that I am actually quite proud of and even though creating this project applied a lot of unneeded stress the lesson that was provided was quite useful in understanding the balance that must be applied when working with other people, and that the end result when this balance is applied is outstanding. Skill that I know I shall be taking into the future would be the previous skill I had mentioned of working with a group and understanding the balance that must be applied to be productive and having a satisfying outcome, and for future jobs that I am interested in 3d modeling will also be another useful skill that I shall most likely be applying in the future.
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Currently in game design the quarter is about to end and I am frantically trying to turn all assignment that have been assigned such as the world animation and the project each assignment consists of me working with 3d modeling and animation, most of my current models consist of me working with a bitmap which helps me add detail and texture to an image to make it seem realistic, using this tool can help add depth and character to a scene, and a tip for using bitmapping you must “assign material selection” this was a step that I had kept on missing and without doing this it defeats the whole purpose of working with a bitmap because it wouldn't even be a bitmap.
Currently in game design I have been with 3d modeling and animation in 3d max. Working with 3d modeling was quite difficult because through out the entire process of me trying to figure out how to use bitmap I kept making tiny little mistakes that made the 3d modeling process much harder then it was meant to be and these set backs that kept on occuring made my time working with animations quite short, because when working with animation I was unable to move the model the way I wanted the to go so for almost an entire class period working creating for an assignment, I had to spend time just sitting at my desk trying to figure out why nothing was working and after a good amount of time when working with an animation I learned that when working with 3d modeling animation the animation picks the quickest route for animation to achieve it goal so when working with 3d animation you have to create cut of point and create multiple key frame to get the animation you want.
Lately in game design I have been working with 3d modeling in 3d max, when I first started working with 3d models I started of working with primitives, primitives where simple 3d modeling objects that I used to create 3d characters; while working with primitives I ahde to start working with edit polys so I would be able to create more detailed characters and objects, using edit poly allowed me to create a variety of 3d models such as tanks, 3d characters, and a spaceship. Once I was able to grasp 3d modeling I began to head into a different field of 3d modeling , this form of 3d modelings caused me to work with splines which is basically using 2d objects to create 3d modeling so far I have only worked with splines to create different home objects such as a table, vase, pot, and wine glasses, working with splines in my opinion is a bit harder than working with primitives because when you create your objects when you I attempt to lathe I find the reaction is quite unpredictable, but working with all these different tools and from 3d modeling my 3d modeling skills have most definitely grown, when I first began I struggled with creating simple objects and creating such as the cartoon head and the spaceship took a long period of time but have the chance to spend time practicing so much have made my skin grow to the point where I could create both assignment in probably one class period and probably and more to the original assignment.
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AuthorM name is Donavan Howard these blogs will be based on my understanding of the knowledge I am obtaining in my game design class which I am will be taking during my eleventh grade year.("The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.") Archives
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