So far during quarantine my game design track record has not been great I have been struggling to turn in assignment due to lack of understanding and communication I have began to attempt to complete the assignments given but seen to find recurring road blocks within every assignment I come across but hope that when a new unit comes a new form of understanding will come with it.
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Lately in game design I have been working one using material editors: which is just away for me to add extra detail to my 3d models, and depending on how complicated the model you create is and how detailed you want it to be using material editors can be more complicated then you think it might be if you are inversed the design field and though I have worked with material editing since I started working with 3d modeling I have learned there is a more extensive way to use the materials that though they may seem simple at first glance using them together can create new forms of textures and design for each new object you create.
So currently I am halfway through the school year and in-game design we currently been working on a lot of scene designs such as the desert project and currently the neighborhood assignment we were given and due to the length of each assignment each one take me a long period of time to complete and for most I have to stay after school to complete these assignments because since game design is such a fast-acting class and with break coming up and the also reports coming our right after my break I have to keep up with assignments that are currently pilling up at my desk.
Recently this week we have mainly been working on our compound object project, so there is not much to tell about my recent game design endeavors except that when working on the project it took a lot of effort especially when creating the plants I had to obtain a lot of assistance from class mates to be able yo to complete my assignment for a final grade.
If I were to put my current time in games design into one word I would say Intense, mainly because we have been working on, and learning new materiel's at a very fast pace. We have been currently learning about compound objects and how you would be able to use them to create a certain scenario. We have gone through many of these compound objects the compound objects were mainly composed of sweep tool, scatter, and Arrays the art work that I created using these tools can be found on my work.
When it comes to compound objects my favorite one to use is sweep ( sweep is a tool that allows you imprint a pattern and change the shape of a 3d objects) mainly because you can be more creative when using it and it also can help you create cool designs for different things such as tiles for the floor or ceiling, in my sweep assignment when I had to create a mirror is an example of using the sweep to create a cool design for a certain thing; but though this tool is fun to use it isn't the most practical tool that could be used the better more useful would be bloobmesh mainly, because the tool can be used within a wide variety of situations such as creating a body of water, creating furniture, certain (unrealistic) trees. The use of the bloobmesh tool can be seen on the couch that I had created which though it looks fake the technique can still be applied to many different kinds of scenarios. Another reason I choose these two items is that both of them are easy and quick to use once you learn how to use them. Though for both these tools I don't believe that they can be used in anything then basic furniture or terrain I can't view them to create a character or anything man-made such as roads and towers but the tool is both quite easy to use and is quite versatile when professionally skilled with them.
The first few weeks of game design have been quite stressful we have been working on assignments that require a lot of time and prior knowledge, most of the assignments I have been able to finish on time but some occasions I would have to use time outside of class to get the assignment completed. In class, we have also begun to work on hand drawing skill which I am glad to be doing because in my drawing I have been struggling with anatomy so I feel like with the way class has been going so far this will be a very interesting year when it comes to 3d modeling and creating digital art.
For my upcoming year in game design, I am looking forward to the many new 3d modeling skills we will be learning some of those skills I hope will be involving character design. Another 3d modeling concept I hope we dive more into would be working with texture so that we can begin to create more realistic models; exploring new 3d modeling Softwares and learning how to create architectural designs is another 3d modeling skill I am looking forward to learning; I also hope next year we begin to explore creating actual games.
Tutorials, Olav3D. “[2.79] Blender Beginner Tutorial Glass Ball Cycles.” YouTube, YouTube, 18 Aug. 2016, www.youtube.com/watch?v=643CAA5Zh_8&t=125s. For my summer assignment, I had decided to work in the 3d program known as a blender; my work in blender started with me working on a chess piece model that would help me better understand the new 3d interface I was working with, but to have more practice I started working on at what I thought at first was a simple donut but turning out to be a long and complicated assignment especially with my lack of knowledge on the tools required to make this model.
While working on the 3d donut I learned many new tools and materials that I applied in a blender such as learning new key codes to help with navigating blender better and how to work with material editing (nodes).
Guru, Blender. “Blender Beginner Tutorial - Part 1: User Interface.” YouTube, YouTube, 16 Oct. 2016, www.youtube.com/watch?v=JYj6e-72RDs&t=3s. For my summer assignment I have decided to work on my 3d modeling skills by using the program blender, using the blender program allowed me to hone my 3d modeling skills, but to be able to work with blender I had to fully understand the applications and capabilities of the new program I was working with. To help me understand the program I began with working on a simple 3d model chess piece; creating the chess piece was a very minimalistic task that required no prior knowledge of the program the only challenging aspect I encountered when working with blender was figuring out how to convert the 3d model from its original blender format to a jpg or png format and having the image rendered and scaled to size. From my experience with blender, I learned the basic skills needed to create a 3d model, and I learned the different ways to apply the scale tool within its programs.
HD, Blender. “How to Model a Chess Piece in Under 30 Seconds.” YouTube, YouTube, 29 May 2015, www.youtube.com/watch?v=AsVOCm3Z1U8&t=14s. |
AuthorM name is Donavan Howard these blogs will be based on my understanding of the knowledge I am obtaining in my game design class which I am will be taking during my eleventh grade year.("The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.") Archives
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